yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
11111e573
master
1//TEST:EXECUTABLE: 2export __extern_cpp int main() 3{ 4 uint2 value; 5 int *pValue = (int*)&value; 6 *pValue = 1; 7 (*pValue)++; 8 ++pValue[0]; 9 ++pValue; 10 *pValue = 1; 11 pValue = (int *)&value; 12 int64_t ptrVal = int64_t(pValue); 13 pValue = (int *)ptrVal; 14 if (pValue 15 && pValue != nullptr 16 && ptrVal != 0 17 && value[0] == 3 18 && pValue[1] == 1) 19 printf("Success\n"); 20 else 21 printf("Fail\n"); 22 return 0; 23}