yum-mirror/slang

Making it easier to work with shaders

git clone https://git.yummers.dev/yum-mirror/slang

James Helferty (NVIDIA)render-test: Change D3D12 default to sm_6_5 (#8320)f02b08490

master
752 B20 linesraw
1//TEST(compute):COMPARE_COMPUTE(filecheck-buffer=CHECK):-vk -render-feature cooperative-vector -output-using-type
2//TEST(compute):COMPARE_COMPUTE(filecheck-buffer=CHECK):-dx12 -render-feature cooperative-vector -dx12-experimental -output-using-type -profile cs_6_9 -Xslang... -Xdxc -Vd -X.
3//TEST(compute):COMPARE_COMPUTE(filecheck-buffer=CHECK):-cpu -output-using-type
4
5// CHECK: type: int32_t
6// CHECK-NEXT: 1
7// CHECK-NEXT: 2
8// CHECK-NEXT: 3
9// CHECK-NEXT: 4
10
11//TEST_INPUT:ubuffer(data=[0 0 0 0], stride=4):out,name=outputBuffer
12RWStructuredBuffer<int32_t> outputBuffer;
13
14[numthreads(1, 1, 1)]
15void computeMain()
16{
17    let result = CoopVec<int32_t, 4>(1,2,3,4);
18    for(int i = 0; i < result.getCount(); ++i)
19        outputBuffer[i] = result[i];
20}