yum-mirror/slang

Making it easier to work with shaders

git clone https://git.yummers.dev/yum-mirror/slang

James Helferty (NVIDIA)render-test: Change D3D12 default to sm_6_5 (#8320)f02b08490

master
931 B25 linesraw
1//TEST(compute):COMPARE_COMPUTE(filecheck-buffer=CHECK):-vk -render-feature cooperative-vector -output-using-type -xslang -skip-spirv-validation
2//TEST(compute):COMPARE_COMPUTE(filecheck-buffer=CHECK):-dx12 -render-feature cooperative-vector -dx12-experimental -output-using-type -profile cs_6_9 -Xslang... -Xdxc -Vd -X.
3//TEST(compute):COMPARE_COMPUTE(filecheck-buffer=CHECK):-cpu -output-using-type
4
5// CHECK: type: int32_t
6// CHECK-NEXT: -1
7// CHECK-NEXT: -2
8// CHECK-NEXT: -3
9// CHECK-NEXT: -4
10
11//TEST_INPUT:ubuffer(data=[1 2 3 4], stride=4),name=input1
12ByteAddressBuffer input1;
13
14//TEST_INPUT:ubuffer(data=[0 0 0 0], stride=4):out,name=outputBuffer
15RWStructuredBuffer<int32_t> outputBuffer;
16
17[numthreads(1, 1, 1)]
18void computeMain()
19{
20    CoopVec<int32_t, 4> vec1 = coopVecLoad<4, int32_t>(input1);
21    CoopVec<int32_t, 4> negVec = -vec1;
22
23    for(int i = 0; i < negVec.getCount(); ++i)
24        outputBuffer[i] = negVec[i];
25}