yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
f02b08490
master
1//TEST(compute):COMPARE_COMPUTE(filecheck-buffer=CHECK):-vk -render-feature cooperative-vector -output-using-type -emit-spirv-directly 2//TEST(compute):COMPARE_COMPUTE(filecheck-buffer=CHECK):-dx12 -render-feature cooperative-vector -dx12-experimental -output-using-type -profile cs_6_9 -Xslang... -Xdxc -Vd -X. 3//TEST(compute):COMPARE_COMPUTE(filecheck-buffer=CHECK):-cpu -output-using-type 4 5// CHECK: type: int32_t 6// CHECK-NEXT: 2 7// CHECK-NEXT: 4 8// CHECK-NEXT: 6 9// CHECK-NEXT: 8 10 11//TEST_INPUT:ubuffer(data=[0 0 0 0], stride=4):out,name=outputBuffer 12RWStructuredBuffer<int32_t> outputBuffer; 13 14[numthreads(1, 1, 1)] 15void computeMain() 16{ 17 CoopVec<int32_t, 4> vec; 18 vec[0] = 2; 19 vec[1] = vec[0]+2; 20 vec[2] = vec[1]+2; 21 vec[3] = vec[2]+2; 22 23 for(int i = 0; i < vec.getCount(); ++i) 24 outputBuffer[i] = vec[i]; 25}