yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
d8d0b8969
master
1//TEST(compute):COMPARE_COMPUTE(filecheck-buffer=CHECK):-vk -render-feature cooperative-vector -output-using-type 2 3// CHECK: type: float 4// CHECK-NEXT: 1.000000 5// CHECK-NEXT: 4.000000 6// CHECK-NEXT: 9.000000 7// CHECK-NEXT: 16.000000 8 9//TEST_INPUT:ubuffer(data=[0 0 0 0], stride=4):out,name=outputBuffer 10RWStructuredBuffer<float> outputBuffer; 11 12void squareCoopVecElements(CoopVec<float, 4> vec) 13{ 14 for (int i = 0; i < 4; ++i) 15 { 16 vec[i] = vec[i] * vec[i]; 17 } 18 vec.store(outputBuffer, 0); 19} 20 21[numthreads(1, 1, 1)] 22void computeMain() 23{ 24 CoopVec<float, 4> vec = CoopVec<float, 4>(1.0, 2.0, 3.0, 4.0); 25 squareCoopVecElements(vec); 26}