yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
d8d0b8969
master
1//TEST(compute):COMPARE_COMPUTE(filecheck-buffer=CHECK):-vk -render-feature cooperative-vector -output-using-type 2 3// CHECK: type: float 4// CHECK-NEXT: 1.000000 5// CHECK-NEXT: 2.000000 6// CHECK-NEXT: 3.000000 7// CHECK-NEXT: 4.000000 8// CHECK-NEXT: 5.000000 9// CHECK-NEXT: 6.000000 10// CHECK-NEXT: 7.000000 11// CHECK-NEXT: 8.000000 12 13//TEST_INPUT:ubuffer(data=[0 0 0 0 0 0 0 0], stride=4):out,name=outputBuffer 14RWStructuredBuffer<float> outputBuffer; 15 16struct MyStruct 17{ 18 CoopVec<float, 4> vec1; 19 CoopVec<float, 4> vec2; 20}; 21 22[numthreads(1, 1, 1)] 23void computeMain() 24{ 25 MyStruct s; 26 s.vec1 = CoopVec<float, 4>(1.0, 2.0, 3.0, 4.0); 27 s.vec2 = CoopVec<float, 4>(5.0, 6.0, 7.0, 8.0); 28 29 s.vec1.store(outputBuffer, 0); 30 s.vec2.store(outputBuffer, 16); 31}