yum-mirror/slang

Making it easier to work with shaders

git clone https://git.yummers.dev/yum-mirror/slang

James Helferty (NVIDIA)render-test: Change D3D12 default to sm_6_5 (#8320)f02b08490

master
1019 B30 linesraw
1//TEST(compute):COMPARE_COMPUTE(filecheck-buffer=CHECK):-vk -render-feature cooperative-vector -output-using-type
2//TEST(compute):COMPARE_COMPUTE(filecheck-buffer=CHECK):-cpu -output-using-type
3
4// HLSL doesn't support structured buffers for CoopVec
5//DISABLE_TEST(compute):COMPARE_COMPUTE(filecheck-buffer=CHECK):-dx12 -render-feature cooperative-vector -dx12-experimental -output-using-type -profile cs_6_9 -Xslang... -Xdxc -Vd -X.
6
7// CHECK: type: int32_t
8// CHECK-NEXT: 5
9// CHECK-NEXT: 6
10// CHECK-NEXT: 7
11// CHECK-NEXT: 8
12// CHECK-NEXT: 1
13// CHECK-NEXT: 2
14// CHECK-NEXT: 3
15// CHECK-NEXT: 4
16
17//TEST_INPUT:ubuffer(data=[1 2 3 4 5 6 7 8], stride=4),name=buf
18RWStructuredBuffer<int32_t> inputBuffer;
19
20//TEST_INPUT:ubuffer(data=[0 0 0 0 0 0 0 0], stride=4):out,name=outputBuffer
21RWStructuredBuffer<int32_t> outputBuffer;
22
23[numthreads(1, 1, 1)]
24void computeMain()
25{
26    let a = coopVecLoad<4>(inputBuffer, 0);
27    let b = coopVecLoad<4>(inputBuffer, 4*4);
28    b.store(outputBuffer, 0);
29    a.store(outputBuffer, 4*4);
30}