yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
f02b08490
master
1//TEST(compute):COMPARE_COMPUTE(filecheck-buffer=CHECK):-vk -render-feature cooperative-vector -output-using-type 2//TEST(compute):COMPARE_COMPUTE(filecheck-buffer=CHECK):-cpu -output-using-type 3 4// HLSL doesn't support structured buffers for CoopVec 5//DISABLE_TEST(compute):COMPARE_COMPUTE(filecheck-buffer=CHECK):-dx12 -render-feature cooperative-vector -dx12-experimental -output-using-type -profile cs_6_9 -Xslang... -Xdxc -Vd -X. 6 7// CHECK: type: int32_t 8// CHECK-NEXT: 5 9// CHECK-NEXT: 6 10// CHECK-NEXT: 7 11// CHECK-NEXT: 8 12// CHECK-NEXT: 1 13// CHECK-NEXT: 2 14// CHECK-NEXT: 3 15// CHECK-NEXT: 4 16 17//TEST_INPUT:ubuffer(data=[1 2 3 4 5 6 7 8], stride=4),name=buf 18RWStructuredBuffer<int32_t> inputBuffer; 19 20//TEST_INPUT:ubuffer(data=[0 0 0 0 0 0 0 0], stride=4):out,name=outputBuffer 21RWStructuredBuffer<int32_t> outputBuffer; 22 23[numthreads(1, 1, 1)] 24void computeMain() 25{ 26 let a = coopVecLoad<4>(inputBuffer, 0); 27 let b = coopVecLoad<4>(inputBuffer, 4*4); 28 b.store(outputBuffer, 0); 29 a.store(outputBuffer, 4*4); 30}