yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
f02b08490
master
1//TEST(compute):COMPARE_COMPUTE(filecheck-buffer=CHECK):-vk -render-feature cooperative-vector 2//TEST(compute):COMPARE_COMPUTE(filecheck-buffer=CHECK):-dx12 -render-feature cooperative-vector -dx12-experimental -output-using-type -profile cs_6_9 -Xslang... -Xdxc -Vd -X. 3//TEST(compute):COMPARE_COMPUTE(filecheck-buffer=CHECK):-cpu 4 5// CHECK: 1 6// CHECK-NEXT: 2 7// CHECK-NEXT: 3 8// CHECK-NEXT: 4 9// CHECK-NEXT: 5 10 11//TEST_INPUT:ubuffer(data=[1 2 3 4 5]):name=input 12RWByteAddressBuffer input; 13 14//TEST_INPUT:ubuffer(data=[0 0 0 0 0]):out,name=outputBuffer 15RWByteAddressBuffer outputBuffer; 16 17[numthreads(1, 1, 1)] 18void computeMain() 19{ 20 let result = coopVecLoad<5, uint32_t>(input); 21 result.store(outputBuffer); 22}