yum-mirror/slang

Making it easier to work with shaders

git clone https://git.yummers.dev/yum-mirror/slang

James Helferty (NVIDIA)render-test: Change D3D12 default to sm_6_5 (#8320)f02b08490

master
716 B22 linesraw
1//TEST(compute):COMPARE_COMPUTE(filecheck-buffer=CHECK):-vk -render-feature cooperative-vector
2//TEST(compute):COMPARE_COMPUTE(filecheck-buffer=CHECK):-dx12 -render-feature cooperative-vector -dx12-experimental -output-using-type -profile cs_6_9 -Xslang... -Xdxc -Vd -X.
3//TEST(compute):COMPARE_COMPUTE(filecheck-buffer=CHECK):-cpu 
4
5// CHECK: 1
6// CHECK-NEXT: 2
7// CHECK-NEXT: 3
8// CHECK-NEXT: 4
9// CHECK-NEXT: 5
10
11//TEST_INPUT:ubuffer(data=[1 2 3 4 5]):name=input
12RWByteAddressBuffer input;
13
14//TEST_INPUT:ubuffer(data=[0 0 0 0 0]):out,name=outputBuffer
15RWByteAddressBuffer outputBuffer;
16
17[numthreads(1, 1, 1)]
18void computeMain()
19{
20    let result = coopVecLoad<5, uint32_t>(input);
21    result.store(outputBuffer);
22}