yum-mirror/slang

Making it easier to work with shaders

git clone https://git.yummers.dev/yum-mirror/slang

James Helferty (NVIDIA)render-test: Change D3D12 default to sm_6_5 (#8320)f02b08490

master
895 B27 linesraw
1//TEST(compute):COMPARE_COMPUTE(filecheck-buffer=CHECK):-vk -render-feature cooperative-vector 
2//TEST(compute):COMPARE_COMPUTE(filecheck-buffer=CHECK):-dx12 -render-feature cooperative-vector -dx12-experimental -output-using-type -profile cs_6_9 -Xslang... -Xdxc -Vd -X.
3//TEST(compute):COMPARE_COMPUTE(filecheck-buffer=CHECK):-cpu -output-using-type
4
5// CHECK: 1
6// CHECK-NEXT: 2
7// CHECK-NEXT: 3
8// CHECK-NEXT: 4
9// CHECK-NEXT: 5
10
11//TEST_INPUT:ubuffer(data=[1 2 3 4 5]):name=input
12RWByteAddressBuffer input;
13
14//TEST_INPUT:ubuffer(data=[0 0 0 0 0]):out,name=outputBuffer
15RWStructuredBuffer<uint32_t> outputBuffer;
16
17groupshared uint32_t[5] temp;
18
19[numthreads(1, 1, 1)]
20void computeMain()
21{
22    let vec = coopVecLoad<5, uint32_t>(input);
23    vec.store(temp);
24    let result = coopVecLoadGroupshared<5>(temp);
25    for(int i = 0; i < result.getCount(); ++i)
26        outputBuffer[i] = result[i];
27}