yum-mirror/slang

Making it easier to work with shaders

git clone https://git.yummers.dev/yum-mirror/slang

James Helferty (NVIDIA)render-test: Change D3D12 default to sm_6_5 (#8320)f02b08490

master
975 B27 linesraw
1//TEST(compute):COMPARE_COMPUTE(filecheck-buffer=CHECK):-vk -render-feature cooperative-vector -output-using-type -emit-spirv-directly
2//TEST(compute):COMPARE_COMPUTE(filecheck-buffer=CHECK):-dx12 -render-feature cooperative-vector -dx12-experimental -output-using-type -profile cs_6_8 -Xslang... -Xdxc -Vd -X. -capability hlsl_coopvec_poc
3//TEST(compute):COMPARE_COMPUTE(filecheck-buffer=CHECK):-cpu -output-using-type
4
5// CHECK: type: float
6// CHECK-NEXT: 2.000000
7// CHECK-NEXT: 4.000000
8// CHECK-NEXT: 8.000000
9// CHECK-NEXT: 16.000000
10
11
12//TEST_INPUT:ubuffer(data=[0 0 0 0], stride=4):out,name=outputBuffer
13RWStructuredBuffer<float> outputBuffer;
14
15//TEST_INPUT:ubuffer(data=[1.0 2.0 3.0 4.0], stride=4),name=input
16ByteAddressBuffer input;
17
18[numthreads(1, 1, 1)]
19void computeMain()
20{
21    CoopVec<float, 4> vec = coopVecLoad<4, float>(input);
22
23    CoopVec<float, 4> result = exp2(vec);
24
25    for(int i = 0; i < result.getCount(); ++i)
26        outputBuffer[i] = result[i];
27}