yum-mirror/slang

Making it easier to work with shaders

git clone https://git.yummers.dev/yum-mirror/slang

James Helferty (NVIDIA)render-test: Change D3D12 default to sm_6_5 (#8320)f02b08490

master
1.0 KiB30 linesraw
1//TEST(compute):COMPARE_COMPUTE(filecheck-buffer=CHECK):-vk -render-feature cooperative-vector -output-using-type
2//TEST(compute):COMPARE_COMPUTE(filecheck-buffer=CHECK):-dx12 -render-feature cooperative-vector -dx12-experimental -output-using-type -profile cs_6_9 -Xslang... -Xdxc -Vd -X.
3//TEST(compute):COMPARE_COMPUTE(filecheck-buffer=CHECK):-cpu -output-using-type
4
5// CHECK: type: int32_t
6// CHECK-NEXT: 2
7// CHECK-NEXT: 1
8// CHECK-NEXT: 1
9// CHECK-NEXT: 0
10
11//TEST_INPUT:ubuffer(data=[0 0 0 0], stride=4):out,name=outputBuffer
12RWStructuredBuffer<int32_t> outputBuffer;
13
14//TEST_INPUT:ubuffer(data=[4 3 5 2], stride=4),name=input1
15ByteAddressBuffer input1;
16
17//TEST_INPUT:ubuffer(data=[2 3 4 5], stride=4),name=input2
18ByteAddressBuffer input2;
19
20[numthreads(1, 1, 1)]
21void computeMain()
22{
23    CoopVec<int, 4> vec1 = coopVecLoad<4, int32_t>(input1);
24    CoopVec<int, 4> vec2 = coopVecLoad<4, int32_t>(input2);
25
26    CoopVec<int, 4> result = vec1 / vec2;
27
28    for(int i = 0; i < result.getCount(); ++i)
29        outputBuffer[i] = result[i];
30}