yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
f02b08490
master
1//TEST(compute):COMPARE_COMPUTE(filecheck-buffer=CHECK):-vk -render-feature cooperative-vector -output-using-type 2//TEST(compute):COMPARE_COMPUTE(filecheck-buffer=CHECK):-dx12 -render-feature cooperative-vector -dx12-experimental -output-using-type -profile cs_6_9 -Xslang... -Xdxc -Vd -X. 3//TEST(compute):COMPARE_COMPUTE(filecheck-buffer=CHECK):-cpu -output-using-type 4 5// CHECK: type: int32_t 6// CHECK-NEXT: 2 7// CHECK-NEXT: 1 8// CHECK-NEXT: 1 9// CHECK-NEXT: 0 10 11//TEST_INPUT:ubuffer(data=[0 0 0 0], stride=4):out,name=outputBuffer 12RWStructuredBuffer<int32_t> outputBuffer; 13 14//TEST_INPUT:ubuffer(data=[4 3 5 2], stride=4),name=input1 15ByteAddressBuffer input1; 16 17//TEST_INPUT:ubuffer(data=[2 3 4 5], stride=4),name=input2 18ByteAddressBuffer input2; 19 20[numthreads(1, 1, 1)] 21void computeMain() 22{ 23 CoopVec<int, 4> vec1 = coopVecLoad<4, int32_t>(input1); 24 CoopVec<int, 4> vec2 = coopVecLoad<4, int32_t>(input2); 25 26 CoopVec<int, 4> result = vec1 / vec2; 27 28 for(int i = 0; i < result.getCount(); ++i) 29 outputBuffer[i] = result[i]; 30}