yum-mirror/slang

Making it easier to work with shaders

git clone https://git.yummers.dev/yum-mirror/slang

James Helferty (NVIDIA)render-test: Change D3D12 default to sm_6_5 (#8320)f02b08490

master
1.1 KiB32 linesraw
1//TEST(compute):COMPARE_COMPUTE(filecheck-buffer=CHECK):-vk -render-feature cooperative-vector -output-using-type
2//TEST(compute):COMPARE_COMPUTE(filecheck-buffer=CHECK):-dx12 -render-feature cooperative-vector -dx12-experimental -output-using-type -profile cs_6_9 -Xslang... -Xdxc -Vd -X.
3//TEST(compute):COMPARE_COMPUTE(filecheck-buffer=CHECK):-cpu -output-using-type
4
5// CHECK: type: uint32_t
6// CHECK-NEXT: 0
7// CHECK-NEXT: 1
8// CHECK-NEXT: 1
9
10//TEST_INPUT:ubuffer(data=[1.0 2.0 3.0 4.0], stride=4),name=input1
11ByteAddressBuffer input1;
12
13//TEST_INPUT:ubuffer(data=[1.0 3.0 2.0 4.0], stride=4),name=input2
14ByteAddressBuffer input2;
15
16//TEST_INPUT:ubuffer(data=[0 0 0], stride=4):out,name=outputBuffer
17RWStructuredBuffer<uint> outputBuffer;
18
19[numthreads(1, 1, 1)]
20void computeMain()
21{
22    CoopVec<float, 4> vec1 = coopVecLoad<4, float>(input1);
23    CoopVec<float, 4> vec2 = coopVecLoad<4, float>(input2);
24
25    uint32_t equals = vec1 == vec2 ? 1 : 0;
26    uint32_t lessThan = vec1 < vec2 ? 1 : 0;
27    uint32_t lessThanOrEquals = vec1 <= vec2 ? 1 : 0;
28
29    outputBuffer[0] = equals;
30    outputBuffer[1] = lessThan;
31    outputBuffer[2] = lessThanOrEquals;
32}