yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
1e0908bd7
master
1//TEST:SIMPLE(filecheck=SPIRV):-stage compute -entry computeMain -target spirv 2 3// coherent CoopVec operations crash the Nvidia driver. 4//TEST(compute):COMPARE_COMPUTE(filecheck-buffer=CHECK):-vk -render-feature cooperative-vector -emit-spirv-directly 5 6// Ensure SPIRV emits coherent operations here 7// SPIRV: MakePointerVisible 8// SPIRV: MakePointerAvailable 9 10//TEST_INPUT: set inputBuffer = ubuffer(data=[1 2 3 4 5 6 7 8 9 10 11 12], stride=4); 11uniform int32_t* inputBuffer; 12 13//TEST_INPUT: set outputBuffer = out ubuffer(data=[0 0 0 0 0 0 0 0], stride=4); 14uniform int32_t* outputBuffer; 15 16// CHECK: 9 17// CHECK-NEXT: A 18// CHECK-NEXT: B 19// CHECK-NEXT: C 20// CHECK-NEXT: 1 21// CHECK-NEXT: 2 22// CHECK-NEXT: 3 23// CHECK-NEXT: 4 24 25[shader("compute")] 26[numthreads(1, 1, 1)] 27void computeMain() 28{ 29 //// First half of input. 30 let a = coopVecLoadCoherent<4, int32_t>(inputBuffer, 0, MemoryScope::Device); 31 //// Second half of input. 32 let b = coopVecLoadCoherent<4, int32_t>(inputBuffer + 4, 4 * 4, MemoryScope::Device); 33 //// Store second half of input to first half of output buffer. 34 b.storeCoherent(outputBuffer, 0, MemoryScope::Device); 35 //// Store first half of input to second half of output buffer. 36 a.storeCoherent(outputBuffer, 4 * 4, MemoryScope::Device); 37} 38