yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
f02b08490
master
1//TEST(compute):COMPARE_COMPUTE(filecheck-buffer=CHECK):-vk -render-feature cooperative-vector -output-using-type -emit-spirv-directly 2//TEST(compute):COMPARE_COMPUTE(filecheck-buffer=CHECK):-dx12 -render-feature cooperative-vector -dx12-experimental -output-using-type -profile cs_6_9 -Xslang... -Xdxc -Vd -X. 3//TEST(compute):COMPARE_COMPUTE(filecheck-buffer=CHECK):-cpu -output-using-type 4 5// CHECK: type: float 6// CHECK-NEXT: 2.0 7// CHECK-NEXT: 2.0 8// CHECK-NEXT: 3.0 9// CHECK-NEXT: 4.0 10 11//TEST_INPUT:ubuffer(data=[0 0 0 0], stride=4):out,name=outputBuffer 12RWStructuredBuffer<float> outputBuffer; 13 14//TEST_INPUT:ubuffer(data=[1.0 2.0 3.0 5.0], stride=4),name=input 15ByteAddressBuffer input; 16 17[numthreads(1, 1, 1)] 18void computeMain() 19{ 20 CoopVec<float, 4> vec = coopVecLoad<4, float>(input); 21 CoopVec<float, 4> minVal = CoopVec<float, 4>(2.0); 22 CoopVec<float, 4> maxVal = CoopVec<float, 4>(4.0); 23 24 CoopVec<float, 4> result = clamp(vec, minVal, maxVal); 25 26 for(int i = 0; i < result.getCount(); ++i) 27 outputBuffer[i] = result[i]; 28}