yum-mirror/slang

Making it easier to work with shaders

git clone https://git.yummers.dev/yum-mirror/slang

Jay KwakSupport Vulkan memory model (#7057)d58243d90

master
848 B29 linesraw
1//TEST(compute):COMPARE_COMPUTE(filecheck-buffer=CHECK):-vk -output-using-type -emit-spirv-directly
2
3// CHECK: type: int32_t
4// CHECK-NEXT: -1
5// CHECK-NEXT: -2
6// CHECK-NEXT: -3
7// CHECK-NEXT: -4
8
9//TEST_INPUT:ubuffer(data=[1 2 3 4], stride=4, count=256),name=inputBuffer
10ByteAddressBuffer inputBuffer;
11
12//TEST_INPUT:ubuffer(stride=4, count=256):out,name=outputBuffer
13RWStructuredBuffer<int32_t> outputBuffer;
14
15using namespace linalg;
16
17typealias CoopMatType = CoopMat<int32_t, MemoryScope.Subgroup, 16, 16, CoopMatMatrixUse::MatrixAccumulator>;
18
19[numthreads(32, 1, 1)]
20void computeMain()
21{
22    let stride = 4;
23    let matrixLayout = CoopMatMatrixLayout::RowMajor;
24
25    let mat = CoopMatType.Load<CoopMatMatrixLayout::RowMajor>(inputBuffer, 0, stride);
26
27    let result = -mat;
28    result.Store<CoopMatMatrixLayout::RowMajor>(outputBuffer, 0, 4);
29}