yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
d58243d90
master
1//TEST(compute):COMPARE_COMPUTE(filecheck-buffer=CHECK):-vk -output-using-type -emit-spirv-directly 2 3// CHECK: type: int32_t 4// CHECK-NEXT: 2 5// CHECK-NEXT: 4 6// CHECK: 7 7// CHECK-NEXT: 11 8 9//TEST_INPUT:ubuffer(stride=4, count=256):out,name=outputBuffer 10RWStructuredBuffer<int32_t> outputBuffer; 11 12using namespace linalg; 13 14typealias CoopMatType = CoopMat<int32_t, MemoryScope.Subgroup, 16, 16, CoopMatMatrixUse::MatrixAccumulator>; 15 16[numthreads(32, 1, 1)] 17void computeMain() 18{ 19 CoopMatType mat; 20 mat[0] = 2; 21 mat[1] = mat[0]+2; 22 mat[2] = mat[1]+3; 23 mat[3] = mat[2]+4; 24 mat.Store<CoopMatMatrixLayout::RowMajor>(outputBuffer, 0, 16); 25}