yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
d58243d90
master
1//TEST(compute):COMPARE_COMPUTE(filecheck-buffer=CHECK):-vk -output-using-type -emit-spirv-directly 2 3// CHECK: type: float 4// CHECK-NEXT: 4.500000 5// CHECK-NEXT: 9.000000 6// CHECK-NEXT: 13.500000 7// CHECK-NEXT: 18.000000 8 9//TEST_INPUT:ubuffer(data=[1.0 2.0 3.0 4.0], stride=4, count=256),name=inputBuffer 10ByteAddressBuffer inputBuffer; 11 12//TEST_INPUT:ubuffer(stride=4, count=256):out,name=outputBuffer 13RWStructuredBuffer<float> outputBuffer; 14 15using namespace linalg; 16 17typealias CoopMatType = CoopMat<float, MemoryScope.Subgroup, 16, 16, CoopMatMatrixUse::MatrixAccumulator>; 18 19[numthreads(32, 1, 1)] 20void computeMain() 21{ 22 let stride = 16; 23 let matrixLayout = CoopMatMatrixLayout::RowMajor; 24 25 let mat = CoopMatType.Load<CoopMatMatrixLayout::RowMajor>(inputBuffer, 0, stride); 26 27 let result = mat * 4.5; 28 result.Store<CoopMatMatrixLayout::RowMajor>(outputBuffer, 0, 4); 29}