yum-mirror/slang

Making it easier to work with shaders

git clone https://git.yummers.dev/yum-mirror/slang

Jay KwakSupport Vulkan memory model (#7057)d58243d90

master
1.1 KiB34 linesraw
1//TEST(compute):COMPARE_COMPUTE(filecheck-buffer=CHECK):-vk -output-using-type -emit-spirv-directly
2
3// CHECK: type: float
4// CHECK-NEXT: 3.000000
5// CHECK-NEXT: 6.000000
6// CHECK-NEXT: 9.000000
7// CHECK-NEXT: 12.000000
8
9//TEST_INPUT:ubuffer(data=[1.0 2.0 3.0 4.0], stride=4, count=256):name=inputBuffer
10StructuredBuffer<float> inputBuffer;
11
12//TEST_INPUT:ubuffer(stride=4, count=256):out,name=outputBuffer
13RWStructuredBuffer<float> outputBuffer;
14
15using namespace linalg;
16
17typealias CoopMatType = CoopMat<float, MemoryScope.Subgroup, 16, 16, CoopMatMatrixUse::MatrixAccumulator>;
18
19static let stride = 16;
20//static let matrixLayout = CoopMatMatrixLayout::RowMajor;
21static const CoopMatMatrixLayout matrixLayout = CoopMatMatrixLayout::RowMajor;
22
23void processCoopMat(CoopMatType mat)
24{
25    // XXX: hmmm, some error when matrixLAyout is static let
26    (mat * 3.0).Store<CoopMatMatrixLayout::RowMajor>(outputBuffer, 0, stride);
27}
28
29[numthreads(32, 1, 1)]
30void computeMain()
31{
32    let mat = CoopMatType.Load<CoopMatMatrixLayout::RowMajor>(inputBuffer, 0, stride);
33    processCoopMat(mat);
34}