yum-mirror/slang

Making it easier to work with shaders

git clone https://git.yummers.dev/yum-mirror/slang

Jay KwakSupport Vulkan memory model (#7057)d58243d90

master
1.1 KiB36 linesraw
1//TEST(compute):COMPARE_COMPUTE(filecheck-buffer=CHECK):-vk -output-using-type -emit-spirv-directly
2
3// CHECK: type: float
4// CHECK-NEXT: 2.000000
5// CHECK-NEXT: 4.000000
6// CHECK-NEXT: 6.000000
7// CHECK-NEXT: 8.000000
8
9// XXX FW: having out instead of in below actually properly creates two output buffers, nice
10//TEST_INPUT:ubuffer(data=[1.0 2.0 3.0 4.0], stride=4, count=256):name=inputBuffer
11StructuredBuffer<float> inputBuffer;
12
13//TEST_INPUT:ubuffer(stride=4, count=256):out,name=outputBuffer
14RWStructuredBuffer<float> outputBuffer;
15
16using namespace linalg;
17
18typealias CoopMatType = CoopMat<float, MemoryScope.Subgroup, 16, 16, CoopMatMatrixUse::MatrixAccumulator>;
19
20void doubleCoopMat(CoopMatType mat, out CoopMatType result)
21{
22    result = mat * 2.0;
23}
24
25[numthreads(32, 1, 1)]
26void computeMain()
27{
28    let stride = 16;
29    let matrixLayout = CoopMatMatrixLayout::RowMajor;
30
31    let mat = CoopMatType.Load<CoopMatMatrixLayout::RowMajor>(inputBuffer, 0, stride);
32
33    CoopMatType result;
34    doubleCoopMat(mat, result);
35    result.Store<CoopMatMatrixLayout::RowMajor>(outputBuffer, 0, stride);
36}