yum-mirror/slang

Making it easier to work with shaders

git clone https://git.yummers.dev/yum-mirror/slang

Jay KwakSupport Vulkan memory model (#7057)d58243d90

master
1020 B33 linesraw
1//TEST(compute):COMPARE_COMPUTE(filecheck-buffer=CHECK):-vk -output-using-type -emit-spirv-directly
2
3// CHECK: type: int32_t
4// CHECK-NEXT: 2
5// CHECK-NEXT: 6
6// CHECK-NEXT: 12
7// CHECK-NEXT: 20
8
9//TEST_INPUT:ubuffer(stride=4, count=256):out,name=outputBuffer
10RWStructuredBuffer<int32_t> outputBuffer;
11
12//TEST_INPUT:ubuffer(data=[1 2 3 4], stride=4, count=256),name=input1
13ByteAddressBuffer input1;
14
15//TEST_INPUT:ubuffer(data=[2 3 4 5], stride=4, count=256),name=input2
16ByteAddressBuffer input2;
17
18using namespace linalg;
19
20typealias CoopMatType = CoopMat<int32_t, MemoryScope.Subgroup, 16, 16, CoopMatMatrixUse::MatrixAccumulator>;
21
22[numthreads(32, 1, 1)]
23void computeMain()
24{
25    let stride = 16;
26    let matrixLayout = CoopMatMatrixLayout::RowMajor;
27
28    let mat1 = CoopMatType.Load<CoopMatMatrixLayout::RowMajor>(input1, 0, stride);
29    let mat2 = CoopMatType.Load<CoopMatMatrixLayout::RowMajor>(input2, 0, stride);
30
31    let result = mat1 * mat2;
32    result.Store<CoopMatMatrixLayout::RowMajor>(outputBuffer, 0, 4);
33}