yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
d58243d90
master
1//TEST(compute):COMPARE_COMPUTE(filecheck-buffer=CHECK):-vk -output-using-type -emit-spirv-directly 2 3// CHECK: type: float 4// CHECK-NEXT: 2.000000 5// CHECK-NEXT: 4.000000 6// CHECK-NEXT: 6.000000 7// CHECK-NEXT: 8.000000 8 9//TEST_INPUT:ubuffer(data=[1.0 2.0 3.0 4.0], stride=4, count=256),name=input1 10ByteAddressBuffer input; 11 12//TEST_INPUT:ubuffer(stride=4, count=256):out,name=outputBuffer 13RWStructuredBuffer<float> outputBuffer; 14 15using namespace linalg; 16 17typealias CoopMatType = CoopMat<float, MemoryScope.Subgroup, 16, 16, CoopMatMatrixUse::MatrixAccumulator>; 18 19void doubleCoopMat(inout CoopMatType mat) 20{ 21 mat = mat * 2.0; 22} 23 24[numthreads(32, 1, 1)] 25void computeMain() 26{ 27 let stride = 16; 28 let matrixLayout = CoopMatMatrixLayout::RowMajor; 29 30 var mat = CoopMatType.Load<CoopMatMatrixLayout::RowMajor>(input, 0, stride); 31 doubleCoopMat(mat); 32 mat.Store<CoopMatMatrixLayout::RowMajor>(outputBuffer, 0, stride); 33}