yum-mirror/slang

Making it easier to work with shaders

git clone https://git.yummers.dev/yum-mirror/slang

Jay KwakSupport Vulkan memory model (#7057)d58243d90

master
521 B18 linesraw
1//TEST(compute):COMPARE_COMPUTE(filecheck-buffer=CHECK):-vk -output-using-type -emit-spirv-directly
2
3// CHECK: type: int32_t
4// CHECK-COUNT-256: 10
5
6//TEST_INPUT:ubuffer(stride=4, count=256):out,name=outputBuffer
7RWStructuredBuffer<int32_t> outputBuffer;
8
9using namespace linalg;
10
11[numthreads(32, 1, 1)]
12void computeMain()
13{
14    var result : CoopMat<int32_t, MemoryScope.Subgroup, 16, 16, CoopMatMatrixUse::MatrixAccumulator>;
15    result.fill(10);
16    result.Store<CoopMatMatrixLayout::RowMajor>(outputBuffer, 0, 16);
17}
18