yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
d58243d90
master
1//TEST(compute):COMPARE_COMPUTE(filecheck-buffer=CHECK):-vk -output-using-type -emit-spirv-directly 2 3// CHECK: type: int32_t 4// CHECK-COUNT-256: 4 5 6//TEST_INPUT:ubuffer(stride=4, count = 256):out,name=outputBuffer 7RWStructuredBuffer<int32_t> outputBuffer; 8 9using namespace linalg; 10 11[numthreads(32, 1, 1)] 12void computeMain() 13{ 14 let mat = CoopMat<float, MemoryScope.Subgroup, 16, 16, CoopMatMatrixUse::MatrixAccumulator>(4.0); 15 var result = CoopMat<int32_t, MemoryScope.Subgroup, 16, 16, CoopMatMatrixUse::MatrixAccumulator>(0); 16 result.copyFrom(mat); 17 result.Store<CoopMatMatrixLayout::RowMajor>(outputBuffer, 0, 16); 18} 19