yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
d58243d90
master
1//TEST(compute):COMPARE_COMPUTE(filecheck-buffer=CHECK):-vk -output-using-type -emit-spirv-directly 2 3// CHECK: type: float 4// CHECK-NEXT: 2.000000 5// CHECK-NEXT: 4.000000 6// CHECK-NEXT: 6.000000 7// CHECK-NEXT: 8.000000 8 9//TEST_INPUT:ubuffer(data=[0 0 0 0], stride=4, count=256):out,name=outputBuffer 10RWStructuredBuffer<float> outputBuffer; 11 12//TEST_INPUT:ubuffer(data=[1 2 3 4], stride=4, count=256),name=input 13ByteAddressBuffer input; 14 15using namespace linalg; 16 17[numthreads(32, 1, 1)] 18void computeMain() 19{ 20 let stride = 16; 21 let matrixLayout = CoopMatMatrixLayout::RowMajor; 22 23 let intMat = CoopMat<int, MemoryScope.Subgroup, 16, 16, CoopMatMatrixUse::MatrixAccumulator>.Load<CoopMatMatrixLayout::RowMajor>(input, 0, stride); 24 let floatMat = CoopMat<float, MemoryScope.Subgroup, 16, 16, CoopMatMatrixUse::MatrixAccumulator>(intMat); 25 let uintMat = CoopMat<uint, MemoryScope.Subgroup, 16, 16, CoopMatMatrixUse::MatrixAccumulator>(intMat); 26 let halfMat = CoopMat<half, MemoryScope.Subgroup, 16, 16, CoopMatMatrixUse::MatrixAccumulator>(uintMat); 27 let floatMat2 = CoopMat<float, MemoryScope.Subgroup, 16, 16, CoopMatMatrixUse::MatrixAccumulator>(halfMat); 28 29 let result = floatMat + floatMat2; 30 result.Store<CoopMatMatrixLayout::RowMajor>(outputBuffer, 0, stride); 31}