yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
16cd361dd
master
1//TEST_IGNORE_FILE: 2 3#pragma pack_matrix(column_major) 4 5RWStructuredBuffer < int > g_aoa_0 [] :register ( u0 , space1 ); 6 7RWStructuredBuffer < int > outputBuffer_0 :register ( u0 ); 8 9[ numthreads ( 8 , 1 , 1 )] 10void computeMain ( vector < uint , 3 > dispatchThreadID_0 : SV_DISPATCHTHREADID ) 11{ 12int innerIndex_0 ; 13 14int index_0 = ( int ) dispatchThreadID_0 . x ; 15 16int innerIndex_1 = index_0 & 3 ; 17 18RWStructuredBuffer < int > buffer_0 = g_aoa_0 [ NonUniformResourceIndex ( index_0 >>2 )]; 19 20uint _S1 ; 21uint _S2 ; 22 23buffer_0 . GetDimensions ( _S1 , _S2 ); 24 25uint bufferCount_0 = _S1 ; 26 27if ( innerIndex_1 >= ( int ) bufferCount_0 ) 28{ 29innerIndex_0 = ( int ) ( bufferCount_0 - ( uint ) 1 ); 30} 31else 32{ 33innerIndex_0 = innerIndex_1 ; 34} 35 36uint _S3 = ( uint ) innerIndex_0 ; 37outputBuffer_0 [( uint ) index_0 ] = buffer_0 [ _S3 ]; 38return ; 39} 40