yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
62b1e58a7
master
1//TEST(compute):COMPARE_COMPUTE:-cuda -output-using-type -shaderobj 2//TEST(compute):COMPARE_COMPUTE:-cpu -output-using-type -shaderobj 3//TEST(compute):COMPARE_COMPUTE: -output-using-type -shaderobj 4//TEST(compute,vulkan):COMPARE_COMPUTE:-vk -output-using-type -shaderobj 5 6//TEST_INPUT:ubuffer(data=[0 0 0 0 0 0 0 0], stride=4):out,name=outputBuffer 7RWStructuredBuffer<float> outputBuffer; 8 9float quantize(float value) 10{ 11 return int(value * 256) * 1.0f / 256.0f; 12} 13 14[numthreads(4, 1, 1)] 15void computeMain(uint3 dispatchThreadID : SV_DispatchThreadID) 16{ 17 float values[] = { -9, 9, -3, 3 }; 18 19 int tid = int(dispatchThreadID.x); 20 float value = values[tid]; 21 22 outputBuffer[tid * 2] = quantize(sin(value)); 23 outputBuffer[tid * 2 + 1] = quantize(cos(value)); 24}