yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
28006e36d
master
1//TEST(compute):COMPARE_COMPUTE:-cuda -output-using-type -shaderobj 2//TEST(compute):COMPARE_COMPUTE:-cpu -output-using-type -shaderobj 3//TEST(compute):COMPARE_COMPUTE: -output-using-type -shaderobj -render-feature double 4 5// Cos values are all 0 on D3d12(!) 6//DISABLE_TEST(compute):COMPARE_COMPUTE: -dx12 -output-using-type -shaderobj 7// When using double on vulkan the values are incorrect(!) 8//DISABLE_TEST(compute,vulkan):COMPARE_COMPUTE:-vk -output-using-type -shaderobj 9//DISABLE_TEST(compute):COMPARE_COMPUTE:-slang -shaderobj -mtl 10// Not supported in WGSL: Double and other unsupported scalar types 11//DISABLE_TEST(compute):COMPARE_COMPUTE:-slang -shaderobj -wgpu 12 13//TEST_INPUT:ubuffer(data=[0 0 0 0 0 0 0 0], stride=4):out,name=outputBuffer 14RWStructuredBuffer<float> outputBuffer; 15 16float quantize(double value) 17{ 18 return int(value * 256) * 1.0f / 256.0f; 19} 20 21[numthreads(4, 1, 1)] 22void computeMain(uint3 dispatchThreadID : SV_DispatchThreadID) 23{ 24 float values[] = { -9, 9, -3, 3 }; 25 26 int tid = int(dispatchThreadID.x); 27 float value = values[tid]; 28 29 outputBuffer[tid * 2 + 0] = quantize(sin(double(value))); 30 outputBuffer[tid * 2 + 1] = quantize(cos(double(value))); 31}