yum-mirror/slang

Making it easier to work with shaders

git clone https://git.yummers.dev/yum-mirror/slang

Mukund Keshavacuda: Add more formats for texture read/write (#7012)03f924248

master
2.7 KiB86 linesraw
1// Test for verifying subscript operator support with uint types in cuda.
2
3//TEST(compute):COMPARE_COMPUTE_EX(filecheck-buffer=CHECK):-cuda -compute -shaderobj
4//TEST_INPUT: Texture1D(size=4, content = one):name cudaT1D_u
5Texture1D<uint> cudaT1D_u;
6//TEST_INPUT: Texture2D(size=8, content = one):name cudaT2D_u
7Texture2D<uint> cudaT2D_u;
8//TEST_INPUT: Texture2D(size=8, content = one):name cudaT2D_u2
9Texture2D<uint2> cudaT2D_u2;
10//TEST_INPUT: Texture2D(size=8, content = one):name cudaT2D_u4
11Texture2D<uint4> cudaT2D_u4;
12//TEST_INPUT: Texture3D(size=8, content = one):name cudaT3D_u
13Texture3D<uint> cudaT3D_u;
14//TEST_INPUT: Texture3D(size=8, content = one):name cudaT3D_u2
15Texture3D<uint2> cudaT3D_u2;
16//TEST_INPUT: Texture3D(size=8, content = one):name cudaT3D_u4
17Texture3D<uint4> cudaT3D_u4;
18//TEST_INPUT: TextureCube(size=16, content = one):name cudaTCube_u
19TextureCube<uint> cudaTCube_u;
20//TEST_INPUT: Texture2D(size=16, content = one, arrayLength=3):name cudaT2DArray_u
21Texture2DArray<uint> cudaT2DArray_u;
22//TEST_INPUT: Texture2D(size=16, content = one, arrayLength=3):name cudaT2DArray_u2
23Texture2DArray<uint2> cudaT2DArray_u2;
24//TEST_INPUT: Texture2D(size=16, content = one, arrayLength=3):name cudaT2DArray_u4
25Texture2DArray<uint4> cudaT2DArray_u4;
26
27//TEST_INPUT: ubuffer(data=[0 0 0], stride=4):out,name cudaOutputBuffer
28RWStructuredBuffer<uint> cudaOutputBuffer;
29
30[numthreads(3, 1, 1)]
31[shader("compute")]
32void computeMain(int3 dispatchThreadID : SV_DispatchThreadID)
33{
34    int idx = dispatchThreadID.x;
35    
36    switch (idx)
37    {   
38    case 0:
39    {
40        int2 var = int2(1, 2);
41        uint result = cudaT2D_u[var];
42        cudaOutputBuffer[idx] = result;
43            
44        uint2 result2 = cudaT2D_u2[var];
45        cudaOutputBuffer[idx] += result2.x;
46
47        uint4 result4 = cudaT2D_u4[var];
48        cudaOutputBuffer[idx] += result4.x;
49        cudaOutputBuffer[idx] += result4.y;
50    }
51    break;
52
53    case 1:
54    {
55        int3 var = int3(1, 1, 1);
56        uint result = cudaT3D_u[var];
57        cudaOutputBuffer[idx] = result;
58            
59        uint2 result2 = cudaT3D_u2[var];
60        cudaOutputBuffer[idx] += result2.x;
61
62        uint4 result4 = cudaT3D_u4[var];
63        cudaOutputBuffer[idx] += result4.x;
64        cudaOutputBuffer[idx] += result4.w;
65    }
66    break;
67
68    case 2:
69    {
70        int3 var = int3(0, 0, 1);
71        uint result = cudaT2DArray_u[var];
72        cudaOutputBuffer[idx] = result;
73            
74        uint2 result2 = cudaT2DArray_u2[var];
75        cudaOutputBuffer[idx] += result2.y;
76
77        uint4 result4 = cudaT2DArray_u4[var];
78        cudaOutputBuffer[idx] += result4.x;
79        cudaOutputBuffer[idx] += result4.y;
80    }
81    break;
82    }
83} 
84// CHECK:FE000000
85// CHECK:FE000000
86// CHECK:FE000000