yum-mirror/slang

Making it easier to work with shaders

git clone https://git.yummers.dev/yum-mirror/slang

Simon Kallweitupdate slang-rhi (#6587)ae1a5e408

master
1.6 KiB40 linesraw
1//TEST:SIMPLE(filecheck=METAL_ERROR): -target metal -entry computeMain -stage compute
2//TEST:SIMPLE(filecheck=METALLIB): -target metallib -entry computeMain -stage compute
3// Metal currently lacks multisampled texture write support.
4// Due to this, Metal compute test is disabled
5//DISABLE_TEST(compute):COMPARE_COMPUTE(filecheck-buffer=BUF): -slang -output-using-type -shaderobj -mtl
6//TEST(compute):COMPARE_COMPUTE(filecheck-buffer=BUF): -slang -output-using-type -shaderobj -vk
7
8//METAL_ERROR: error 41402
9//METALLIB: error 41402
10
11//TEST_INPUT: RWTexture2D(format=RGBA8Sint, size=4, content = zero, sampleCount=two, mipMaps = 1):name outputTexture2DMS
12RWTexture2DMS<int4> outputTexture2DMS;
13
14//TEST_INPUT: RWTexture2D(format=RGBA8Sint, size=4, content = zero, arrayLength=2, sampleCount=two, mipMaps = 1):name outputTexture2DMSArray
15RWTexture2DMSArray<int4> outputTexture2DMSArray;
16
17//TEST_INPUT:ubuffer(data=[0], stride=4):out,name=outputBuffer
18RWStructuredBuffer<uint> outputBuffer;
19
20
21[numthreads(1,1,1)]
22void computeMain()
23{
24
25    outputTexture2DMS[0, 0].xz = int2(1,2);
26    outputTexture2DMS[int2(0, 0), 1].xz = int2(3,4);
27
28    outputTexture2DMSArray[0, 0].xz = int2(1,2);
29    outputTexture2DMSArray[int3(0, 0, 1), 1].xz = int2(3,4);
30
31    outputBuffer[0] = uint(true
32            && all(outputTexture2DMS[0, 0] == int4(1, 0, 2, 0)) == true
33            && all(outputTexture2DMS[int2(0, 0), 1] == int4(3, 0, 4, 0))  == true
34
35            && all(outputTexture2DMSArray[0, 0] == int4(1, 0, 2, 0)) == true
36            && all(outputTexture2DMSArray[int3(0, 0, 1), 1] == int4(3, 0, 4, 0))  == true
37            );
38}
39
40//BUF: 1