yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
549aa897b
master
1//TEST(compute):COMPARE_COMPUTE_EX:-cuda -compute -shaderobj 2 3// Only testing the dimensions available in CUDA via txq: 4// - txq.width.b32 5// - txq.height.b32 6// - txq.depth.b32 7 8//TEST_INPUT: Texture1D(size=4, content = one):name cudaT1D 9Texture1D<float> cudaT1D; 10//TEST_INPUT: Texture2D(size=8, content = one):name cudaT2D 11Texture2D<float> cudaT2D; 12//TEST_INPUT: Texture3D(size=2, content = one):name cudaT3D 13Texture3D<float> cudaT3D; 14//TEST_INPUT: TextureCube(size=16, content = one):name cudaTCube 15TextureCube<float> cudaTCube; 16//TEST_INPUT: Texture2D(size=4, content = one, arrayLength=3):name cudaT2DArray 17Texture2DArray<float> cudaT2DArray; 18//TEST_INPUT: TextureCube(size=16, content = one, arrayLength=1):name cudaTCubeArray 19TextureCubeArray<float> cudaTCubeArray; 20 21//TEST_INPUT: ubuffer(data=[0 0 0 0 0 0 0], stride=4):out,name cudaOutputBuffer 22RWStructuredBuffer<uint> cudaOutputBuffer; 23 24[numthreads(7, 1, 1)] 25void computeMain(int3 dispatchThreadID : SV_DispatchThreadID) 26{ 27 int idx = dispatchThreadID.x; 28 29 uint width = 0; 30 uint height = 0; 31 uint depth = 0; 32 33 switch (idx) 34 { 35 case 0: 36 { 37 // Test 1D texture width 38 cudaT1D.GetDimensions(width); 39 cudaOutputBuffer[idx] = width; 40 break; 41 } 42 case 1: 43 { 44 // Test 2D texture width and height 45 cudaT2D.GetDimensions(width, height); 46 cudaOutputBuffer[idx] = ((0xff & width) << 8) | (0xff & height); 47 break; 48 } 49 case 2: 50 { 51 // Test 3D texture width, height and depth 52 cudaT3D.GetDimensions(width, height, depth); 53 cudaOutputBuffer[idx] = ((0xff & width) << 16) | ((0xff & height) << 8) | (0xff & depth); 54 break; 55 } 56 case 3: 57 { 58 // Test Cube texture width and height 59 cudaTCube.GetDimensions(width, height); 60 cudaOutputBuffer[idx] = ((0xff & width) << 8) | (0xff & height); 61 break; 62 } 63 case 4: 64 { 65 // Test 2D array texture width and height 66 // Note: We don't test array size since txq.array_size is not implemented 67 cudaT2DArray.GetDimensions(width, height, depth); 68 cudaOutputBuffer[idx] = ((0xff & width) << 8) | (0xff & height); 69 break; 70 } 71 case 5: 72 { 73 // Test Cube array texture width and height 74 // Note: We don't test array size since txq.array_size is not implemented 75 cudaTCubeArray.GetDimensions(width, height, depth); 76 cudaOutputBuffer[idx] = ((0xff & width) << 8) | (0xff & height); 77 break; 78 } 79 case 6: 80 { 81 // Reserved for future use 82 cudaOutputBuffer[idx] = 0; 83 break; 84 } 85 } 86}