yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
7b4d02803
master
1//TEST(compute):COMPARE_COMPUTE: -shaderobj 2//TEST(compute):COMPARE_COMPUTE: -cuda -shaderobj 3 4//TEST_INPUT:ubuffer(data=[0 0 0 0], stride=4),name=buf 5RWStructuredBuffer<float4> buf; 6 7//TEST_INPUT:ubuffer(data=[0], stride=4):out,name outputBuffer 8RWStructuredBuffer<int> outputBuffer; 9 10[numthreads(1,1,1)] 11void computeMain() 12{ 13 float sum = 0.0f; 14 15 buf[0].wxyz = float4(1.0, 0.0, 0.0, 0.0); 16 sum += buf[0].w; 17 18 buf[0].xwyz = float4(0.0, 1.0, 0.0, 0.0); 19 sum += buf[0].w; 20 21 buf[0].xywz = float4(0.0, 0.0, 1.0, 0.0); 22 sum += buf[0].w; 23 24 buf[0].xyzw = float4(0.0, 0.0, 0.0, 1.0); 25 sum += buf[0].w; 26 27 outputBuffer[0] = int(sum); 28}