yum-mirror/slang

Making it easier to work with shaders

git clone https://git.yummers.dev/yum-mirror/slang

Harsh Aggarwal (NVIDIA)Fix#8084: Batch-8: Enable cuda tests (#8268)1562f98c0

master
753 B42 linesraw
1// struct-default-init.slang
2//TEST(compute):COMPARE_COMPUTE: -shaderobj
3//TEST(compute):COMPARE_COMPUTE: -vk -shaderobj
4//TEST(compute):COMPARE_COMPUTE: -cuda -shaderobj
5
6struct Test
7{
8	int a = 0;
9	int b = 1;
10	int c = 0;
11	int d = 1 + 1;
12}
13
14int test(int inVal)
15{
16	Test myArray[4] = {
17		{ 3, 4, 5, 6 },
18		{ 7, 8, 9, },
19		{ 10, 11 },
20		{ 12, }
21	};
22
23	Test t = myArray[inVal];
24	return t.a * 4096
25	     + t.b * 256
26	     + t.c * 16
27	     + t.d;
28}
29
30//TEST_INPUT:ubuffer(data=[9 9 9 9], stride=4):out,name=outputBuffer
31RWStructuredBuffer<int> outputBuffer;
32
33[numthreads(4, 1, 1)]
34void computeMain(uint3 dispatchThreadID : SV_DispatchThreadID)
35{
36	uint tid = dispatchThreadID.x;
37
38	int inVal = int(tid);
39	int outVal = test(inVal);
40
41	outputBuffer[tid] = outVal;
42}