yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
33e81a031
master
1// static-const-array.slang 2 3//TEST(compute):COMPARE_COMPUTE_EX:-slang -compute -shaderobj 4//TEST(compute, vulkan):COMPARE_COMPUTE_EX:-vk -compute -shaderobj 5//TEST(compute):COMPARE_COMPUTE_EX:-cpu -slang -compute -shaderobj 6 7//TEST_INPUT:ubuffer(data=[0 0 0 0], stride=4):out, name outputBuffer 8RWStructuredBuffer<int> outputBuffer; 9 10static const int kArray[] = { 16, 1, 32, 2 }; 11 12int test(int val) 13{ 14 return kArray[val]; 15} 16 17[numthreads(4, 1, 1)] 18void computeMain(int3 tid : SV_DispatchThreadID) 19{ 20 int inVal = tid.x; 21 int outVal = test(inVal); 22 outputBuffer[inVal] = outVal; 23}