yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
9ed7b5264
master
1//TEST:SIMPLE(filecheck=CHECK): -target spirv -entry computeMain -stage compute -Wno-41024 2//TEST(compute):COMPARE_COMPUTE(filecheck-buffer=BUF): -slang -output-using-type -shaderobj -vk -xslang -Wno-41024 3//DISABLE_TEST(cuda):COMPARE_COMPUTE_EX:-cuda -compute -shaderobj -output-using-type 4 5//TEST_INPUT: RWTexture2D(format=R32Uint, size=4, content = zero, arrayLength=2, sampleCount=two, mipMaps = 1):name rwTexture2DMSArray 6[[vk::binding(2)]] 7RWTexture2DMSArray<uint> rwTexture2DMSArray; 8 9//TEST_INPUT:ubuffer(data=[0], stride=4):out,name=outputBuffer 10RWStructuredBuffer<uint> outputBuffer; 11 12 13[numthreads(1, 1, 1)] 14void computeMain(uint3 dispatchThreadID: SV_DispatchThreadID) 15{ 16 uint3 loc = (uint2(0), 0); 17 uint prevVal; 18//CHECK: %{{.*}} = OpImageTexelPointer %{{.*}} %{{.*}} %{{.*}} %int_1 19 InterlockedExchange(rwTexture2DMSArray[loc, 1], 3, prevVal); 20 outputBuffer[0] = uint(true 21 && rwTexture2DMSArray[loc, 1] == 3 22 && rwTexture2DMSArray[loc, 0] == 0 23 && prevVal == 0 24 ); 25} 26 27//BUF: 1