yum-mirror/slang

Making it easier to work with shaders

git clone https://git.yummers.dev/yum-mirror/slang

CopilotAdd warning for comma operators used outside for-loops and expand expressions in legacy mode (#7984)9ed7b5264

master
1.0 KiB27 linesraw
1//TEST:SIMPLE(filecheck=CHECK): -target spirv -entry computeMain -stage compute -Wno-41024
2//TEST(compute):COMPARE_COMPUTE(filecheck-buffer=BUF): -slang -output-using-type -shaderobj -vk -xslang -Wno-41024
3//DISABLE_TEST(cuda):COMPARE_COMPUTE_EX:-cuda -compute -shaderobj -output-using-type
4
5//TEST_INPUT: RWTexture2D(format=R32Uint, size=4, content = zero, arrayLength=2, sampleCount=two, mipMaps = 1):name rwTexture2DMSArray
6[[vk::binding(2)]]
7RWTexture2DMSArray<uint> rwTexture2DMSArray;
8
9//TEST_INPUT:ubuffer(data=[0], stride=4):out,name=outputBuffer
10RWStructuredBuffer<uint> outputBuffer;
11
12
13[numthreads(1, 1, 1)]
14void computeMain(uint3 dispatchThreadID: SV_DispatchThreadID)
15{
16    uint3 loc = (uint2(0), 0);
17    uint prevVal;
18//CHECK: %{{.*}} = OpImageTexelPointer %{{.*}} %{{.*}} %{{.*}} %int_1
19    InterlockedExchange(rwTexture2DMSArray[loc, 1], 3, prevVal);
20    outputBuffer[0] = uint(true
21            && rwTexture2DMSArray[loc, 1] == 3
22            && rwTexture2DMSArray[loc, 0] == 0
23            && prevVal == 0
24            );
25}
26
27//BUF: 1