yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
1562f98c0
master
1//TEST:SIMPLE(filecheck=CHECK): -target spirv -entry computeMain -stage compute -Wno-41024 2//TEST(compute):COMPARE_COMPUTE(filecheck-buffer=BUF): -slang -output-using-type -shaderobj -vk -xslang -Wno-41024 3 4//TEST_INPUT: RWTexture2D(format=R32Uint, size=4, content = zero, arrayLength=2, mipMaps = 1):name rwTexture2DArray 5[[vk::binding(2)]] 6RWTexture2DArray<uint> rwTexture2DArray; 7 8//TEST_INPUT:ubuffer(data=[0], stride=4):out,name=outputBuffer 9RWStructuredBuffer<uint> outputBuffer; 10 11 12[numthreads(1, 1, 1)] 13void computeMain(uint3 dispatchThreadID: SV_DispatchThreadID) 14{ 15 uint3 loc = (uint2(0), 0); 16 uint prevVal; 17//CHECK: %{{.*}} = OpImageTexelPointer %{{.*}} %{{.*}} %{{.*}} %int_0 18 InterlockedExchange(rwTexture2DArray[loc], 3, prevVal); 19 outputBuffer[0] = uint(true 20 && rwTexture2DArray[loc] == 3 21 && prevVal == 0 22 ); 23} 24 25//BUF: 1