yum-mirror/slang

Making it easier to work with shaders

git clone https://git.yummers.dev/yum-mirror/slang

Anders LeinoUpdate Slang-RHI again to get more WGPU fixes (#5475)e1c3c4ae3

master
1016 B27 linesraw
1// row-major.slang
2
3//TEST(compute):COMPARE_COMPUTE_EX:-cpu -compute -output-using-type -compile-arg -O3 -xslang -matrix-layout-row-major -shaderobj
4//TEST(compute):COMPARE_COMPUTE_EX:-slang -compute -output-using-type -xslang -matrix-layout-row-major -shaderobj
5//TEST(compute):COMPARE_COMPUTE_EX:-slang -compute -dx12 -output-using-type -xslang -matrix-layout-row-major -shaderobj
6//TEST(compute, vulkan):COMPARE_COMPUTE_EX:-vk -compute -output-using-type -xslang -matrix-layout-row-major -shaderobj
7
8//TEST_INPUT:cbuffer(data=[1.0 0.0 0.0 0.0  0.0 1.0 0.0 0.0  0.0 0.0 1.0 0.0 10.0 20.0 30.0 1.0]):name matrixBuffer
9ConstantBuffer<float4x4> matrixBuffer;
10
11//TEST_INPUT:ubuffer(data=[0 0 0 0], stride=4):out,name output
12RWStructuredBuffer<float> output;
13
14[numthreads(1, 1, 1)]
15void computeMain(uint3 tid : SV_DispatchThreadID)
16{
17    float4 v = float4(1, 2, 3, 1);
18
19    float4x4 M = matrixBuffer;
20    
21    float4 r = mul(v, M);
22
23    output[0] = r.x;
24    output[1] = r.y;
25    output[2] = r.z;
26    output[3] = r.w;
27}