yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
e1c3c4ae3
master
1// non-square-column-major.slang 2 3// Note! This test doesn't work on CUDA or CPU targets, because both these targets ignore 4// row/column major setting, as well as they handle alignment differently. 5 6//DISABLE_TEST(compute):COMPARE_COMPUTE_EX:-cpu -compute -output-using-type -compile-arg -O3 -xslang -matrix-layout-column-major -shaderobj 7//TEST(compute):COMPARE_COMPUTE_EX:-slang -compute -output-using-type -xslang -matrix-layout-column-major -shaderobj 8//TEST(compute):COMPARE_COMPUTE_EX:-slang -compute -dx12 -output-using-type -xslang -matrix-layout-column-major -shaderobj 9//TEST(compute, vulkan):COMPARE_COMPUTE_EX:-vk -compute -output-using-type -xslang -matrix-layout-column-major -shaderobj 10//DISABLE_TEST(compute):COMPARE_COMPUTE_EX:-cuda -compute -output-using-type -xslang -matrix-layout-column-major -shaderobj 11//TEST(compute):COMPARE_COMPUTE(filecheck-buffer=METAL):-slang -output-using-type -shaderobj -mtl 12 13// matrix<R, C> 14//TEST_INPUT:cbuffer(data=[1.0 0.0 10.0 0.0 0.0 1.0 20.0 0.0]):name matrixBuffer 15ConstantBuffer<float3x2> matrixBuffer; 16 17//TEST_INPUT:ubuffer(data=[0 0], stride=4):out,name output 18RWStructuredBuffer<float> output; 19 20[numthreads(1, 1, 1)] 21void computeMain(uint3 tid : SV_DispatchThreadID) 22{ 23 float3 v = float3(1, 2, 1); 24 25 float3x2 M = matrixBuffer; 26 27 float2 r = mul(v, M); 28 29 // Metal always uses scalar layout + row major, so it is computing 30 // [1 0] 31 // [ 1 2 1] * [10 0] = [ 21 1 ] 32 // [0 1] 33 // METAL: 21 34 // METAL: 1 35 output[0] = r.x; 36 output[1] = r.y; 37}