yum-mirror/slang

Making it easier to work with shaders

git clone https://git.yummers.dev/yum-mirror/slang

James Helferty (NVIDIA)render-test: Change D3D12 default to sm_6_5 (#8320)f02b08490

master
2.4 KiB77 linesraw
1// dxc-matrix-layout.hlsl
2
3// This test tries to ensure that a `row_major` layout default specified on
4// the command line makes it through to affect code generation on all targets.
5// The test was created because it was found that released versions of dxc
6// were ignoring the `#pragma pack_matrix` directive.
7
8// This has a compatibility issue on Windows 10.0.10586 on Dx12 - dxcompiler will crash (can remove form tests with -exclude compatibility-issue)
9
10//TEST(compute):COMPARE_COMPUTE_EX:-slang -compute -dx11 -xslang -matrix-layout-row-major -shaderobj
11//TEST(compute):COMPARE_COMPUTE_EX:-slang -compute -dx12 -xslang -matrix-layout-row-major -shaderobj
12//TEST(compute,compatibility-issue):COMPARE_COMPUTE_EX:-slang -compute -dx12 -xslang -matrix-layout-row-major -shaderobj
13//DISABLE_TEST(compute):COMPARE_COMPUTE:-slang -shaderobj -mtl
14
15// Not testing on Vulkan because of lack of support
16// for integer matrices in GLSL. Slang needs to
17// supporting lowering of such matrix before we
18// can run this test.
19//
20//NO_TEST(compute, vulkan):COMPARE_COMPUTE_EX:-vk -compute -xslang -matrix-layout-row-major
21
22struct S
23{
24    int3x4 a;
25    int    b;
26};
27
28//TEST_INPUT:cbuffer(data=[1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24]):name=C0
29cbuffer C0
30{
31    S s;
32};
33
34//TEST_INPUT:cbuffer(data=[1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24]):name=C1
35cbuffer C1
36{
37
38// Note: support for the explicit `row_major` and `column_major` modifiers is being
39// disabled for now, since our current Vulkan output strategy cannot possibly match the
40// semantics of these modifiers in D3D. Once we do a more complete implementation of
41// matrix layout (see GitHub issue #695) we can add a directed test for all the
42// corners cases of explicit matrix layout.
43//
44//    column_major
45    int3x4 cc;
46    int    dd;
47};
48
49int test(int val)
50{
51    int N = 256;
52
53    // Note: using `val %3` here instead of `val %4` in order
54    // to work around a code generation issue in dxc.
55    //
56    int a = s.a[val / 4][val % 3];
57    int b = s.b;
58
59    int c = cc[val / 4][val % 3];
60    int d = dd;
61
62    return ((a*N + b) * N + c) * N + d;
63}
64
65//TEST_INPUT:ubuffer(data=[0 0 0 0 0 0 0 0 0 0 0 0], stride=4):out,name=buffer
66RWStructuredBuffer<int> buffer;
67
68[numthreads(12, 1, 1)]
69void computeMain(int3 dispatchThreadID : SV_DispatchThreadID)
70{
71    int tid = dispatchThreadID.x;
72
73    int val = tid;
74    val = test(val);
75
76    buffer[tid] = val;
77}