yum-mirror/slang

Making it easier to work with shaders

git clone https://git.yummers.dev/yum-mirror/slang

Yong HeFix WGSL parameter block binding. (#5500)2533125cb

master
2.0 KiB49 linesraw
1// kernel-context-threading.slang
2
3// This test tests out the slang-ir-explicit-global-context functionality for C++ like targets. 
4// In particular these require that the KernelContext is threaded through functions that access globals. 
5// Currently this is only really applicable to C++, but for completeness all targets are tested.
6
7//TEST(compute):COMPARE_COMPUTE_EX:-cpu -compute -output-using-type -compile-arg -O3 -xslang -matrix-layout-row-major -shaderobj
8//TEST(compute):COMPARE_COMPUTE_EX:-cuda -compute -output-using-type -compile-arg -O3 -xslang -matrix-layout-row-major -shaderobj
9//TEST(compute):COMPARE_COMPUTE_EX:-cuda -compute -output-using-type -compile-arg -O3 -xslang -matrix-layout-row-major -shaderobj
10//TEST(compute):COMPARE_COMPUTE_EX:-slang -compute -output-using-type -xslang -matrix-layout-row-major -shaderobj
11//TEST(compute):COMPARE_COMPUTE_EX:-slang -compute -output-using-type -dx12 -xslang -matrix-layout-row-major -shaderobj
12//TEST(compute, vulkan):COMPARE_COMPUTE_EX:-vk -compute -output-using-type -xslang -matrix-layout-row-major -shaderobj
13
14//TEST_INPUT:cbuffer(data=[1.0 0.0 0.0 0.0  0.0 1.0 0.0 0.0  0.0 0.0 1.0 0.0 10.0 20.0 30.0 1.0]):name matrixBuffer
15ConstantBuffer<float4x4> matrixBuffer;
16
17//TEST_INPUT:ubuffer(data=[0 0 0 0  0 0 0 0  0 0 0 0  0 0 0 0], stride=4):out,name rowOrderMatrixOutput
18RWStructuredBuffer<float> rowOrderMatrixOutput;
19
20void writeRow2(float4 v, int rowIndex)
21{
22    int baseIndex = rowIndex * 4;
23    
24    rowOrderMatrixOutput[baseIndex + 0] = v.x;
25    rowOrderMatrixOutput[baseIndex + 1] = v.y;
26    rowOrderMatrixOutput[baseIndex + 2] = v.z;
27    rowOrderMatrixOutput[baseIndex + 3] = v.w;
28}
29
30// Just to test threading works through multiple levels of functions.
31void writeRow(float4 v, int rowIndex)
32{
33    writeRow2(v, rowIndex);
34}
35
36[numthreads(1, 1, 1)]
37void computeMain(uint3 tid : SV_DispatchThreadID)
38{
39    float4 v = float4(1, 2, 3, 1);
40
41    float4x4 M = matrixBuffer;
42    
43    float4 r = mul(v, M);
44    
45    writeRow(M[0], 0);
46    writeRow(M[1], 1);
47    writeRow(M[2], 2);
48    writeRow(M[3], 3);
49}