yum-mirror/slang

Making it easier to work with shaders

git clone https://git.yummers.dev/yum-mirror/slang

James Helferty (NVIDIA)render-test: Change D3D12 default to sm_6_5 (#8320)f02b08490

master
945 B32 linesraw
1//TEST(compute):COMPARE_COMPUTE:-vk -compute -profile cs_6_2 -render-features half -shaderobj
2//TEST(compute):COMPARE_COMPUTE:-cuda -compute -render-features half -shaderobj
3
4//Disable on Dx12 for now - because writing to structured buffer produces unexpected results
5//TEST_DISABLED(compute):COMPARE_COMPUTE:-dx12 -compute -profile cs_6_2 -render-features half -shaderobj
6
7struct Thing
8{
9    uint pos;
10    float radius;
11    half4 color;
12};
13
14//TEST_INPUT:ubuffer(data=[0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0], stride=16):out,name outputBuffer
15RWStructuredBuffer<Thing> outputBuffer;
16
17[numthreads(4, 1, 1)]
18void computeMain(uint3 dispatchThreadID : SV_DispatchThreadID)
19{
20    uint tid = dispatchThreadID.x;
21    
22    float v = float(tid);
23    
24    float base = v* 4.0f;
25    
26    Thing thing;
27    thing.pos = tid;
28    thing.color = half4(float4(base, base + 1.0f, base + 2.0f, base + 3.0f));    
29    thing.radius = v;
30    
31    outputBuffer[tid] = thing;
32}