yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
f02b08490
master
1// Test using generic interface methods with dynamic dispatch. 2 3//TEST(compute):COMPARE_COMPUTE_EX:-slang -compute -vk -output-using-type 4//TEST(compute):COMPARE_COMPUTE_EX:-slang -compute -dx12 -profile sm_6_0 -output-using-type 5//TEST(compute):COMPARE_COMPUTE_EX:-slang -compute -dx11 -profile sm_5_0 -output-using-type 6//TEST(compute):COMPARE_COMPUTE_EX:-cuda -compute -shaderobj -output-using-type 7 8interface IReturnsZero 9{ 10 float get(); 11} 12 13[anyValueSize(16)] 14interface IInterface 15{ 16 float run<Z:IReturnsZero>(); 17} 18 19struct UserDefinedPackedType 20{ 21 float3 val; 22 uint flags; 23}; 24 25//TEST_INPUT:ubuffer(data=[0], stride=4):out,name=gOutputBuffer 26RWStructuredBuffer<float> gOutputBuffer; 27 28//TEST_INPUT: set gObj = new StructuredBuffer<UserDefinedPackedType>[new UserDefinedPackedType{[1.0, 2.0, 3.0], 3}, new UserDefinedPackedType{[2.0, 3.0, 4.0], 4}]; 29RWStructuredBuffer<UserDefinedPackedType> gObj; 30 31//TEST_INPUT: type_conformance FloatVal:IInterface = 3 32//TEST_INPUT: type_conformance Float4Val:IInterface = 4 33 34[numthreads(1, 1, 1)] 35void computeMain(uint3 dispatchThreadID : SV_DispatchThreadID) 36{ 37 float result = 0.0; 38 for (int i = 0; i < 2; i++) 39 { 40 var rawObj = gObj.Load(i); 41 IInterface dynamicObj = createDynamicObject<IInterface, UserDefinedPackedType>(rawObj.flags, rawObj); 42 result += dynamicObj.run<ReturnsZero>(); 43 } 44 gOutputBuffer[0] = result; 45} 46 47struct ReturnsZero : IReturnsZero 48{ 49 float get() { return 0.0; } 50} 51struct FloatVal : IInterface 52{ 53 float val; 54 float run<Z:IReturnsZero>() 55 { 56 Z z = Z(); 57 return val + z.get(); 58 } 59}; 60struct Float4Struct { float4 val; } 61struct Float4Val : IInterface 62{ 63 Float4Struct val; 64 float run<Z:IReturnsZero>() 65 { 66 Z z = Z(); 67 return val.val.x + val.val.y + z.get(); 68 } 69};