yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
b4023f715
master
1//TEST:COMPARE_COMPUTE(filecheck-buffer=CHECK):-cpu -output-using-type 2//TEST:COMPARE_COMPUTE(filecheck-buffer=CHECK):-dx12 -output-using-type 3//TEST:COMPARE_COMPUTE(filecheck-buffer=CHECK):-vk -output-using-type 4//TEST:COMPARE_COMPUTE(filecheck-buffer=CHECK):-mtl -output-using-type 5//TEST:COMPARE_COMPUTE(filecheck-buffer=CHECK):-cuda -output-using-type 6//TEST:COMPARE_COMPUTE(filecheck-buffer=CHECK):-wgsl -output-using-type 7 8// Test for dot product with 1-element vectors (float and int) 9 10// CHECK: 8 11 12//TEST_INPUT:ubuffer(data=[0], stride=4):out,name=outputBuffer 13RWStructuredBuffer<int> outputBuffer; 14 15[numthreads(1, 1, 1)] 16void computeMain() 17{ 18 // Float dot product with 1-element vectors 19 vector<float, 1> floatVec1 = vector<float, 1>(2.0); 20 vector<float, 1> floatVec2 = vector<float, 1>(2.0); 21 float floatDot = dot(floatVec1, floatVec2); // 2.0 * 2.0 = 4.0 22 23 // Int dot product with 1-element vectors 24 vector<int, 1> intVec1 = vector<int, 1>(2); 25 vector<int, 1> intVec2 = vector<int, 1>(2); 26 int intDot = dot(intVec1, intVec2); // 2 * 2 = 4 27 28 // Add them together and convert to int 29 int result = int(floatDot) + intDot; // 4 + 4 = 8 30 31 outputBuffer[0] = result; 32}