yum-mirror/slang

Making it easier to work with shaders

git clone https://git.yummers.dev/yum-mirror/slang

Tim FoleyConvert more tests to use shader objects (#1659)2a5d5b323

master
636 B24 linesraw
1//TEST(compute):COMPARE_COMPUTE_EX:-slang -compute -shaderobj
2//TEST(compute, vulkan):COMPARE_COMPUTE_EX:-vk -compute -shaderobj
3//TEST(compute, vulkan):COMPARE_COMPUTE_EX:-cpu -compute -shaderobj
4
5//TEST_INPUT:ubuffer(data=[0 0 0 0], stride=4):out,name=outputBuffer
6RWStructuredBuffer<int> outputBuffer;
7
8int helper(int val, int a = 16)
9{
10    return val + a;
11}
12
13int test(int val)
14{
15    return helper(val) + helper(val, 256);
16}
17
18[numthreads(4, 1, 1)]
19void computeMain(uint3 dispatchThreadID : SV_DispatchThreadID)
20{
21    int inVal = (int) dispatchThreadID.x;
22    int outVal = test(inVal);
23    outputBuffer[dispatchThreadID.x] = outVal;
24}