yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
2a5d5b323
master
1//TEST(compute):COMPARE_COMPUTE_EX:-slang -compute -shaderobj 2//TEST(compute, vulkan):COMPARE_COMPUTE_EX:-vk -compute -shaderobj 3//TEST(compute, vulkan):COMPARE_COMPUTE_EX:-cpu -compute -shaderobj 4 5//TEST_INPUT:ubuffer(data=[0 0 0 0], stride=4):out,name=outputBuffer 6RWStructuredBuffer<int> outputBuffer; 7 8int helper(int val, int a = 16) 9{ 10 return val + a; 11} 12 13int test(int val) 14{ 15 return helper(val) + helper(val, 256); 16} 17 18[numthreads(4, 1, 1)] 19void computeMain(uint3 dispatchThreadID : SV_DispatchThreadID) 20{ 21 int inVal = (int) dispatchThreadID.x; 22 int outVal = test(inVal); 23 outputBuffer[dispatchThreadID.x] = outVal; 24}