yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
e67af5b1a
master
1// default-major.slang 2 3// The default layout should be column. 4// This test is disabled because `gfx` layer always initializes Slang to use row-major layout. 5// To test this behavior we need to find a way to make `gfx` use Slang default instead. 6// Unfortunately CPU and CUDA only work with row layout, so they have to be disabled here. 7 8//DISABLE_TEST(compute):COMPARE_COMPUTE_EX:-cpu -compute -output-using-type -compile-arg -O3 -shaderobj 9//DISABLE_TEST(compute):COMPARE_COMPUTE_EX:-slang -compute -output-using-type -shaderobj 10//DISABLE_TEST(compute):COMPARE_COMPUTE_EX:-slang -compute -output-using-type -dx12 -shaderobj 11//DISABLE_TEST(compute, vulkan):COMPARE_COMPUTE_EX:-vk -compute -output-using-type -shaderobj 12//DISABLE_TEST(compute):COMPARE_COMPUTE_EX:-cuda -compute -output-using-type -shaderobj 13 14// This data is in column major layout order.... 15//TEST_INPUT:cbuffer(data=[1.0 0.0 0.0 10.0 0.0 1.0 0.0 20.0 0.0 0.0 1.0 30.0 0.0 0.0 0.0 1.0]):name matrixBuffer 16 17ConstantBuffer<float4x4> matrixBuffer; 18 19//TEST_INPUT:ubuffer(data=[0 0 0 0], stride=4):out,name output 20RWStructuredBuffer<float> output; 21 22[numthreads(1, 1, 1)] 23void computeMain(uint3 tid : SV_DispatchThreadID) 24{ 25 float4 v = float4(1, 2, 3, 1); 26 27 float4x4 M = matrixBuffer; 28 29 float4 r = mul(v, M); 30 31 output[0] = r.x; 32 output[1] = r.y; 33 output[2] = r.z; 34 output[3] = r.w; 35}