yum-mirror/slang

Making it easier to work with shaders

git clone https://git.yummers.dev/yum-mirror/slang

Yong HeCompile append and consume structured buffers to glsl. (#3142)bd6dbaf7c

master
425 B21 linesraw
1// comma-operator.slang.glsl
2#version 450
3
4//TEST_IGNORE_FILE:
5
6layout(std430, binding = 0) buffer StructuredBuffer_int_t_0 {
7    int _data[];
8} outputBuffer_0;
9
10int test_0(int inVal_0)
11{
12    return inVal_0 * 2 + 1;
13}
14
15layout(local_size_x = 4, local_size_y = 1, local_size_z = 1) in;
16void main()
17{
18    uint tid_0 = gl_GlobalInvocationID.x;
19    outputBuffer_0._data[tid_0] = test_0(outputBuffer_0._data[tid_0]);
20    return;
21}