yum-mirror/slang

Making it easier to work with shaders

git clone https://git.yummers.dev/yum-mirror/slang

Yong HeFix WGSL parameter block binding. (#5500)2533125cb

master
737 B37 linesraw
1//TEST(compute):COMPARE_COMPUTE:-cpu -shaderobj
2//TEST(compute):COMPARE_COMPUTE:-shaderobj
3
4//TEST_INPUT: uniform(data=[1 2 3 4]):name=C.p.c
5//TEST_INPUT: Texture2D(size=4, content = one):name=C.p.t
6//TEST_INPUT: Sampler:name=C.p.s
7//TEST_INPUT: ubuffer(data=[0 0 0 0], stride=4):out,name=outputBuffer
8
9struct P
10{
11	uint4 			c;
12	Texture2D 		t;
13	SamplerState 	s;
14};
15
16float4 test(P p)
17{
18	return p.t.SampleLevel(p.s, float2(0.0), 0) + p.c;
19}
20
21cbuffer C
22{
23	P p;
24};
25
26RWStructuredBuffer<float> outputBuffer;
27
28[numthreads(1, 1, 1)]
29void computeMain(uint3 dispatchThreadID : SV_DispatchThreadID)
30{
31	float4 outVal = test(p);
32
33    outputBuffer[0] = outVal.x;
34	outputBuffer[1] = outVal.y;
35	outputBuffer[2] = outVal.z;
36	outputBuffer[3] = outVal.w;
37}