yum-mirror/slang

Making it easier to work with shaders

git clone https://git.yummers.dev/yum-mirror/slang

James Helferty (NVIDIA)render-test: Change D3D12 default to sm_6_5 (#8320)f02b08490

master
871 B32 linesraw
1// byte-address-buffer.slang
2
3//TEST(compute):COMPARE_COMPUTE_EX:-cpu -compute -shaderobj
4//TEST(compute):COMPARE_COMPUTE_EX:-d3d12 -compute -shaderobj -profile cs_6_0
5//TEST(compute, vulkan):COMPARE_COMPUTE_EX:-vk -compute -shaderobj
6
7//TEST_INPUT:ubuffer(data=[0 1 2 3]):name=inputBuffer
8RWByteAddressBuffer inputBuffer;
9
10//TEST_INPUT:ubuffer(data=[0 0 0 0 0 0 0 0]):out,name=outputBuffer
11RWByteAddressBuffer outputBuffer;
12
13void testInt64(uint val)
14{
15    // Load a 32-bit value from the input buffer
16    uint tmp = inputBuffer.Load(uint(val * 4));
17
18    // Cast to uint64_t
19    uint64_t tmp64 = uint64_t(tmp) + 1;
20
21    // Store the result back as uint64_t
22    outputBuffer.Store(uint(val * 8), tmp64);
23}
24
25[numthreads(4, 1, 1)]
26[shader("compute")]
27void computeMain(uint3 dispatchThreadID : SV_DispatchThreadID)
28{
29    uint tid = dispatchThreadID.x;
30
31    testInt64(tid);
32}