yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
e7b6de334
master
1#version 450 2 3layout (r32ui ) 4layout (binding = 0 ) 5uniform uimage2D t_0 ; 6 7layout (location = 0 ) 8out vec4 main_0 ; 9 10void main () 11{ 12uint u_0 ; 13u_0 = imageAtomicAdd (t_0 ,ivec2 (uvec2 (0 )),1 ); 14main_0 = vec4 (u_0 ); 15return ; 16}