yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
64c6cb19b
master
1//TEST(compute):COMPARE_COMPUTE_EX:-slang -compute -shaderobj 2//TEST(compute,vulkan):COMPARE_COMPUTE_EX:-vk -slang -compute -shaderobj 3//TEST_INPUT: Sampler:name samplerState 4 5//TEST_INPUT:ubuffer(data=[0 0 0 0], stride=4):out,name outputBuffer 6RWStructuredBuffer<int> outputBuffer; 7 8// To test for a bug where a user attribute, gets incorrectly looked up 9// as a cached lookup made before creation will make it multiply defined. 10 11// Define an attribute that will appear in reflection 12[__AttributeUsage(_AttributeTargets.Var)] 13struct StaticSamplerAttribute {}; 14 15struct Thing 16{ 17 [StaticSampler] SamplerState samplerState1; 18 [StaticSampler] SamplerState samplerState2; 19} 20 21[StaticSampler] SamplerState samplerState; 22 23[numthreads(4, 1, 1)] 24void computeMain(uint3 dispatchThreadID : SV_DispatchThreadID) 25{ 26 uint tid = dispatchThreadID.x; 27 28 float inVal = float(tid); 29 30 outputBuffer[tid] = int(inVal); 31} 32 33