yum-mirror/slang

Making it easier to work with shaders

git clone https://git.yummers.dev/yum-mirror/slang

T. FoleyOverhaul the preprocessor (#1849)0389546b0

master
5.0 KiB34 linesraw
1//TEST(compute):COMPARE_COMPUTE: -shaderobj
2//TEST(compute):COMPARE_COMPUTE:-cpu -shaderobj
3//TEST(compute):COMPARE_COMPUTE:-vk -shaderobj
4
5// To test we want to generate names for things that are really long. Instead of repeated typing, we'll use macros here
6// Build up a 2048 byte name
7#define LONG_NAME abcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGH
8
9#define CONCAT2(A, B) A ## B
10#define CONCAT(A, B) CONCAT2(A, B)
11
12//TEST_INPUT:ubuffer(data=[1 2 3 4], stride=4):name=inputBuffer
13RWStructuredBuffer<int> inputBuffer;
14
15//TEST_INPUT:ubuffer(data=[0 0 0 0], stride=4):out,name=outputBuffer
16RWStructuredBuffer<int> outputBuffer;
17
18#define workBuffer CONCAT(LONG_NAME, WorkBuffer)
19#define addFunc CONCAT(LONG_NAME, Add)
20
21//TEST_INPUT:ubuffer(data=[0 7 8 2], stride=4):name=abcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHWorkBuffer
22RWStructuredBuffer<int> workBuffer;
23
24int addFunc(int a, int b) { return a + b; }
25
26[numthreads(4, 1, 1)]
27void computeMain(uint3 dispatchThreadID : SV_DispatchThreadID)
28{
29	uint tid = dispatchThreadID.x;
30    
31    int value = inputBuffer[tid];
32
33    outputBuffer[tid] = addFunc(workBuffer[tid], value);
34}